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The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the Direct X pattern has been continued for Windows APIs such as Direct2D and Direct Write.Direct3D (the 3D graphics API within Direct X) is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles.

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At that point a "battle" began between supporters of the cross-platform Open GL and the Windows-only Direct3D.

Incidentally, Open GL was supported at Microsoft by the Direct X team.

The name Direct X was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection.

When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on Direct X technology.

Windows 95 did not launch with Direct X, but Direct X was included with Windows 95 OEM Service Release 2.

Windows 98 and Windows NT 4.0 both shipped with Direct X, as has every version of Windows released since. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples.The Direct X team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with Direct X.Prior to Direct X, Microsoft had included Open GL on their Windows NT platform.An important factor in the value consumers would place on it was the programs that would be able to run on it. John, and Eric Engstrom—were concerned because programmers tended to see Microsoft's previous operating system, MS-DOS, as a better platform for game programming, meaning few games would be developed for Windows 95 and the operating system would not be as much of a success.This was compounded by negative reception surrounding the Windows port of the video game The Lion King.It was the Win32 replacement for the DCI and Win G APIs for Windows 3.1.

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